![]() Can you imagine how much hitching that will introduce? Gosh. The reason for going down in upscale multiplier would be that going up would require switching to it mid-game and holding it for a short while to test frame times, then switch back if they're not satisfactory. ![]() Examplesĭifferent topic but would also be effective behind the scenes.Īn interesting idea, but this would only potentially work by limiting your desired upscale to a lesser multiplier*, and hoping that whatever the bottleneck is, it's something that the upscaling affects directly in order for the entire process to have any effect on your frame rate. Just a small reduction in perceptible image quality renders a massive boost in playability. Settings: Mipmapping: Full, CRC Hack Level: Aggressive, Blending Accuracy: Ultra This prevents the user from having to open and close settings just to play 1 particular level. So when complex scenes load in and frametime/FPS starts to tumble reduce the resolution until they lock back at the locked Vsync. Frame Time on PS2 games is more important than image resolution. With games like Gran Turismo 4, there are a couple of tracks/environments that include very detailed lighting scenarios that hammer the frame rate. ![]() max Internal Resolution (caps the resolution so if playing on a 720p display it doesn't ramp up to 8k as you'll never notice much beyond 1080p).min Internal Resolution (the lowest the pixel count will drop to during gameplay).If this option is enabled, there should be two other options added into the UI This means that your GPU can now be utilised to its fullest extent while keeping frame times consistent. During easy to render games, increase the "Internal Resolution" until a certain GPU percentage has been reached.
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